![]() I would highly recommend prior to installing ANY mod and after you have TTW installed and working properly make a copy of your data folder and name it TTWVanilla or something. Things like "textures" however are the last one installed wins due to overwrites during installation. Both modify Megaton so conflicts are more likely to occur. Like Player homes with "More to Megaton". Install a mod and try it out, if it works good add another etc until it breaks or you get all the mods you want.īasic aspects of mods are this, if they modify the exact same place they probably won't work together. The biggest aspect to modding your game is trial and error. I have ran upwards of 150 but things get really wonky really quickly above 100. Ideally you will want no more than 50 total plugins for best stability. Load orders are like fingerprints, none are the same. A quick Google search on load order should yield forum posts on nexus and steam both may prove useful. The biggest cause for errors on load order is a mod loaded prior to its master (higher up) as mentioned above programs like BOSS or LOOT will help with this but are not perfect. And then you have your merged patch created with FNVEdit. This has no perfect way it's trial and error and which mod do you want to override which mod. Quite a few mod authors will list the preferred load order for a mod. Very general load order is ESM and then ESP with lighting and weather mods at the very end. That list the frootzcat put together is a great start. Chuck as an example did "Interiors" for both FO3 and FNV and has a full TTW version here on site. IF the mod in question was authored by one of the team it usually works very well with TTW. Huge overhaul mods tend not to work due to making use of Fallout 3 leftovers that TTW needs now. ![]() Most of the FNV mods work with TTW out of the box. The skeletal structure for the ultimate Fallout experience for the individual to plug their own interests into. If we can manage that, I'm hoping it will prove itself useful to the TTW community as a whole, something to welcome and ease those that might also be intimidated by the complexity of modding in general. With some help with suggestions and clarifications, I'm hoping I can put together a guide covering everything from installation to modding that is simple enough for myself and my friends who have thus far been too intimidated to try. There were four in the first post because I was hoping they were simple to answer and had to be done before even getting to the modding portion. I'm attempting to organize it as a single step program, so I'll only be asking one relatively specific thing at a time. I know it sounds like a lot and that I'm just being lazy when I lay it all out in bulk like that, but I'm not asking anybody to answer a million questions at once. I realize there is a mod list here on the forums, but as far as I am aware that list only consists of conversions and does not include compatible mods that did not have to be converted. Most importantly, you guys probably have a much better idea on variants of mods that are more compatible with TTW than their counterparts. I may get told to go look for myself still, but I don't know all of what is out there or how to look for it, nor do I have the personal experience with them like you guys might, which will be important for fitting the parameters. The third phase would be asking for relatively specific mod suggestions based on parameters. In other words, are there certain categories that would be considered foundation mods that must come first in the load order? What categories have to come late in the load order to make sure they override all preceding mods? The second phase would be to ask the community if said categories should be sorted a certain way as a generic sorting method for the load order, if that makes sense. The first phase would be to put together a category list, or potentially just use the one on the Nexus if that is comprehensive. My actual goal is to utilize this considerable pool of modding experience to ask for mod suggestions in three phases. I made a big deal out of how bad I am at modding not because I need help with the modding part (yet), but simply so that everyone is aware that I may not completely understand everything being said above intro-level modder complexity unless it is broken down. It also sounds like I may have been misleading in my goals. If I came across as anything else, it was completely UNintentional, and I deeply apologize if I upset anybody already. I went into this with every intention of being humble.
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